Ascension to be part of Unrivaled Tournament series!

Stone Blade Entertainment Announces Ascension: Deckbuilding Game to Be Part of Unrivaled Tournament Series

Tabletop Tournament with $250k in Prizes Starts in April at Local Stores and Finishes with Grand Finals in Las Vegas This October

Oceanside, CA – February 27, 2017 – Stone Blade Entertainment, premier developer and publisher of original board and card games, today announced that Ascension: Deckbuilding Game will be one of the six tabletop games used in the forthcoming Unrivaled Tournament Series, powered by Oomba, Inc. Unrivaled unfolds in three parts: Satellite tournaments at retail stores across the United States from April to June, Regionals at select locations in July, and Grand Finals in Las Vegas in October. Players who advance to the Grand Finals have their airfare covered and get the chance to compete for prizes that total $250,000. Ascension: Deckbuilding Game players can sign up for Unrivaled today by visiting any sanctioned game store.

“Ascension was designed by a team of professional Magic: The Gathering players, who collectively have won hundreds of thousands of dollars on the competitive stage,” said Stone Blade Entertainment CEO and Ascension lead designer Justin Gary. “Unrivaled is a chance for all Ascension players to test their skill at the highest levels of competition.”

Ascension: Deckbuilding Game is a fast-paced card game that is quick to learn, easy to setup, and packed with endless hours of replay value. The experienced team who designed and developed the game includes Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler. The lore of the game transports players to Vigil, a world where the Great Seal protecting the world is failing, causing Monsters to break through. Each player becomes a hero with a ragtag band of Apprentices and Militia and attempts to gather an army powerful enough to become the Godslayer, the one who stops the corrupt god Samael once and for all. Every player starts with a 10-card deck made up of eight Apprentices and two Militias. The game revolves around the Center Deck that contains Heroes, Constructs, and Monsters. Players take turn recruiting Heroes or Constructs for their decks, or defeating Monsters for the Honor and other bonuses.

Owners of retail stores can become officially sanctioned for the Unrivaled Tournament Series, featuring Ascension: Deckbuilding Game, by registering on for $250. Stores will receive a special tournament kit with all six games in the tournament series, rules, and assorted bonuses, like a dice tray, a banner, polo shirts, and more. Players can sign up at sanctioned stores, which can be located by utilizing the “Search for Your Store” option on

About Stone Blade Entertainment
Founded by gaming industry veterans in 2010, Stone Blade Entertainment is a premier developer and publisher of original board and card games. Formerly known as Gary Games, Stone Blade Entertainment’s products include You Gotta Be Kitten Me, Bad Beets, the SolForge Digital Collectible Game and the award-winning Ascension deckbuilding game, which has been turned into a top selling iOS and Android app. For more information, visit

About Unrivaled
Powered by cloud-based social network Oomba, Inc., Unrivaled is on a mission to change the way tabletop tournaments are held across America. With its first tournament kicking off in April 2017, Unrivaled integrates Oomba technology that will make running a tournament faster, easier, and more efficient for its hosts. Unrivaled will not only revolutionize the way tabletop tournaments are held, managed, and run, but will bring a sense of community to the tabletop industry in the process. Unrivaled is a subsidiary of Oomba, Inc. and is located in Irvine, CA. For further information on Unrivaled, please visit

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First Look – Ascension: Gift of the Elements

Hello Ascension fans! I am very excited to announce the upcoming release of our newest Ascension set, Gift of the Elements, on March 20th! And, if you’d like to receive an exclusive promo card, preorder here!


In Gift of the Elements, an old power is reawakened on the world of New Vigil.  Mighty elementals, previously made dormant by the presence of the Old Gods, have awoken again.  Players can become empowered by these elements, but face new dangers along the way.  Today, I am going to talk about the new mechanics for the set, as well as kick off two weeks of exciting previews!

It is hard to believe that seven years have passed since the release of the very first Ascension set and we continue to build upon that success with the January release of our Year 3 Collector’s Edition product! The support of Ascension fans has been amazing and with Gift of the Elements, we’re happy to bring back two of our most requested game mechanics.

An Eventful Era

One of the great things about having a game with this much history is that we can dig through beloved mechanics and find new ways to bring them back to life.  In all the time I’ve been designing Ascension, one mechanic has been requested to return more than any other.  Now, after almost five years, it is time to bring back Events.


First introduced in Storm of Souls, Events have an immediate impact on all players as soon as they are revealed from the center row.  Just like in Storm of Souls, Gift of the Elements includes 5 Events, one associated with each faction and one associated with Monsters.  Since any revealed Events replace the active one, you never know when a new Event can impact the game for all players.

My design goal in Gift of the Elements was to make Events even more impactful and exciting than in Storm of Souls.  As you can see from Cetra’s Trial (above), we did that by not just making more powerful effects, but also by adding another beloved mechanic: Transform.

During gameplay, events are not considered to be in the center row, so the only way to acquire them is by paying the transform cost. This action removes the event from play and allows you to acquire the god-like card made mortal:


Cetra Celestial Body can bring games to an abrupt end, putting pressure on all of your opponents to earn honor fast or face defeat.

Each of the Events transform into a powerful incarnation. Stay tuned for more previews to see how each one can influence the game!

A New Infestation

While Transforming Events may be the most exciting hybrid mechanic we’ve ever done, Gift of the Elements also includes two *brand new* mechanics!  Both mechanics were designed with the other in mind. One provides a new way to make problems for your opponents and the other gives you a solution to those problems.

First, let’s show you one of the new troublemakers:


For the first time in a full set of Ascension, you can “infest” to your opponent’s deck, forcing them to draw useless, annoying Monsters instead of powerful Heroes and Constructs.  This exciting mechanic is a great tactic to use if one player appears to be running away with the game, as a dead draw can slow them down and give other players a chance to catch up.  These cards can be pretty frustrating, but don’t worry!  We’ve also provided you with some tools to help:


Temple of Heroes is a great tool for a Lifebound deck, but it also helps you get a bonus from those pesky Infest cards!  Look for a card in each faction to help turn trash into treasure.

Feel Empowered

Beyond a few cards that work well with Monsters, we’ve also introduced a brand new mechanic to help you get Monsters (and other sub-par cards) out of your deck for good.  That mechanic is Empower:


All Empower cards allow you to banish a *played* card when you acquire them.  This is the first time we’ve ever allowed players to banish from this zone and it has big ramifications.  The most important ramification is that you can get the effect of the card before you banish it.

Unlike other forms of banishing, Empower ensures that you won’t lose any resources on your quest to building a fine-tuned deck filled with only the best cards.

Plenty of Empowered cards give players a lot of opportunity to banish and improve their deck, and we will continue to preview more Empowered cards here, via our Facebook page, and on fan favorite sites.

In addition to the new mechanics, there are many exciting individual cards, including:

  • A card with the text “You win the game” on it.
  • A card that lets you banish four cards immediately
  • A cycle of cards that grant you a bonus when they are banished from ANYWHERE!
  • A Hero that allows you to acquire ALL constructs in the center row
  • The text “Draw 4 cards” on a Hero
  • And much more!

I hope you are as excited as we are to play the new set!  Stay tuned for more previews and news about pre-release events.  Also, don’t forget to check out Ascension VR and the Ascension app, which both released the War of Shadows expansion (iOS and Android coming soon)!

-Justin Gary