Card Database


Card Database

Image Name Faction Type Cost Honor Rarity Set Text
Image Name Faction Type Cost Honor Rarity Set Text
Arbiter of the Precipice Void Hero 4 1 2 CotG Draw two cards. Banish a card in your hand.
Arha Initiate Enlightened Hero 1 1 3 CotG Draw a card.
Arha Templar Enlightened Hero 4 3 2 CotG Defeat a Monster that has (4 power) or less without paying its cost.
Ascetic of the Lidless Eye Enlightened Hero 5 2 2 CotG Draw two cards.
Avatar Golem Mechana Hero 4 2 2 CotG Gain (2 Power). Gain (1 Honor) for each faction among Constructs you control. (Factions are Enlightened, Mechana, Lifebound, and Void.)
Avatar of the Fallen Monster 7 4 1 CotG Unbanishable. Reward: Gain (4 Honor). You may acquire or defeat any card in the center row without paying its cost.
Burrower Mark II Mechana Construct 3 3 2 CotG Once per turn, when you put a Mechana Construct into play (including this one), draw a card.
Cetra, Weaver of Stars Lifebound Hero 7 4 1 CotG Acquire a Hero without paying its cost. Place it on top of your deck.
Corrosive Widow Monster 4 3 4 CotG Reward: Gain (3 Honor). Each opponent must destroy a Construct he controls.
Demon Slayer Void Hero 4 2 2 CotG Gain (3 Power).
Druids of the Stone Circle Lifebound Hero 4 3 2 CotG Acquire a Hero with cost (3 Rune) or less without paying its cost. Place it on top of your deck.
Earth Tyrant Monster 6 5 2 CotG Reward: Gain (5 Honor). Draw two cards.
Emri, One with the Void Void Hero 6 3 1 CotG Gain (4 Power).
Flytrap Witch Lifebound Hero 5 2 2 CotG Gain (2 Honor). Draw a card.
Hedron Cannon Mechana Construct 8 8 1 CotG Once per turn, gain (1 Power) for each Mechana Construct you control.
Hedron Link Device Mechana Construct 7 7 1 CotG You may treat all Constructs as Mechana Constructs.
Kor, the Ferromancer Mechana Hero 3 2 1 CotG Gain (2 Power). Draw a card if you control 2 or more Constructs.
Landtalker Lifebound Hero 6 3 1 CotG Gain (3 Rune).
Lifebound Initiate Lifebound Hero 1 1 3 CotG Gain (1 Rune) and (1 Honor).
Master Dhartha Enlightened Hero 7 3 1 CotG Draw three cards.
Mechana Initiate Mechana Hero 1 1 3 CotG Gain (1 Rune) or (1 Power).
Mephit Monster 3 2 3 CotG Reward: Gain (2 Honor). You may banish a card in the center row.
Mistake of Creation Monster 4 4 4 CotG Reward: Gain (4 Honor). You may banish a card in the center row andor a card in your discard pile.
Muramasa Void Construct 7 4 1 CotG Once per turn, Gain (3 Power).
Oziah the Peerless Enlightened Hero 6 3 1 CotG Defeat a Monster that has (6 power) or less without paying its cost.
Reactor Monk Mechana Hero 4 2 2 CotG Gain (2 Rune). You pay (1 Rune) less the next time you acquire a Construct this turn.
Rocket Courier X-99 Mechana Construct 4 4 2 CotG Once per turn, when you acquire another Mechana Construct, you may put it directly into play.
Runic Lycanthrope Lifebound Hero 3 1 2 CotG Gain (2 Rune). If you have played another Lifebound Hero this turn, gain (2 Power).
Samael's Trickster Monster 3 1 4 CotG Reward: Gain (1 Honor) and (1 Rune).
Sea Tyrant Monster 5 5 3 CotG Reward: Gain (5 Honor). If an opponent has more than one Construct, that player must destroy all but one Construct he controls.
Seer of the Forked Path Enlightened Hero 2 1 3 CotG Draw a card. You may banish a card in the center row.
Shade of the Black Watch Void Hero 3 1 3 CotG Gain (2 Power). You may banish a card in your hand or discard pile.
Shadow Star Void Construct 3 2 2 CotG Once per turn, gain (1 Power).
Snapdragon Lifebound Construct 5 2 2 CotG Once per turn, gain (1 Rune). The First time you play a Lifebound Hero each turn, gain (1 Honor).
Spike Vixen Void Hero 2 1 2 CotG Gain (1 Power). Draw a card.
Tablet of Time's Dawn Enlightened Construct 5 2 1 CotG You may banish this Construct to take an additional turn after this one.
Temple Librarian Enlightened Hero 2 1 3 CotG Discard a card. If you do, draw two cards.
The All-Seeing Eye Enlightened Construct 6 2 1 CotG Once per turn, you may draw a card.
The Grand Design Mechana Construct 6 6 2 CotG Once per turn, gain (2 Rune). You may spend it only to acquire Mechana Constructs.
Tormented Soul Monster 3 1 3 CotG Reward: Gain (1 Honor). Draw a card.
Twofold Askara Enlightened Hero 4 2 1 CotG Copy the effect of a Hero played this turn.
Void Initiate Void Hero 1 1 3 CotG Gain (1 Rune). You may banish a card in your hand or discard pile.
Voidthirster Void Construct 5 3 2 CotG Once per turn, gain (1 Rune). The first time you defeat a Monster in the center row each turn, gain (1 Honor).
Watchmaker's Altar Mechana Construct 5 5 2 CotG Once per turn, gain (1 Rune). You may spend it only to acquire Mechana Constructs.
Wind Tyrant Monster 5 3 3 CotG Reward: Gain (3 honor) and (3 Rune).
Wolf Shaman Lifebound Hero 3 1 3 CotG Gain (1 Rune). Draw a card.
Xeron, Duke of Lies Monster 6 3 1 CotG Reward: Gain (3 Honor). Take a card at random from each opponent's hand and add that card to your hand.
Yggdrasil Staff Lifebound Construct 4 2 2 CotG Once per turn, gain (1 Power). Once per turn, you may spend (4 Rune) to gain (3 Honor).
Aaron the Godslayer Enlightened Hero 7 4 1 IH Defeat a Monster without paying its cost.
Acidic Crawler Monster 6 5 3 IH Reward: (5 Honor). If an opponent controls the most Constructs, destroy all Constructs that player controls. (If multiple opponents are tied for the most Constructs, they all destroy them. If you control the most, do nothing).
Akam, the Genie Monster 7 3 1 IH Reward: (3 Honor). Ongoing Trophy: Put three Wish counters on Akam. Once per turn, you may remove a Wish counter to gain (2 runes) or (2 power). When Akam has no Wish counters, banish it.
Annihilation Void Event 0 0 0 IH When a player acquires a Void card, that player may banish a card in his hand or discard pile. Event Trophy: Gain (1 Power).
Arbiter of Fate Soul Gem 0 0 2 IH FATE: When this enters the center row, each player may banish a card from their hand or discard pile. Draw a card. You may banish a card in your hand or discard pile. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Arha Initiate Soul Gem 0 0 2 IH Draw a card. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Arha Medium Enlightened Hero 2 1 3 IH You may banish this to acquire a Mystic or Heavy Infantry without paying its cost. Put it into your hand.
Arha Templar Soul Gem 0 0 2 IH Defeat a Monster that has (4 power) or less without paying its cost. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Ascetic of the Lidless Eye Soul Gem 0 0 2 IH Draw two cards. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Askara of Souls Enlightened Hero 4 2 2 IH Gain a Soul Gem.
Astrolabe TRX Mechana Construct 5 5 2 IH Once per turn, when you play a Mechana Construct (including this one), gain (1 Honor).
Avatar Golem Soul Gem 0 0 2 IH Gain (2 Power). Gain (1 Honor) for each faction among Constructs you control. (Factions are Enlightened, Mechana, Lifebound, and Void.) (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Beast Staff Lifebound Construct 4 2 2 IH Gain (1 Power). Once per turn, you may pay (1 rune) to reveal the top card of your deck. Gain (honor) equal to its (honor) value.
Belthar, Soul Collector Void Hero 6 3 1 IH Gain (3 Power). The next time you defeat a Monster in the center row this turn, gain (3 Runes).
Cackling Jackal Monster Trophy 3 2 3 IH Reward: (2 Honor). Trophy: Banish this to gain (1 Rune).
Cosmic Protocol Mechana Event 0 0 0 IH When a player acquires a Mechana Construct, that player may put it directly into play. Event Trophy: You pay (2 Runes) less to acquire your next Mechana Construct this turn.
Deathsworn Warrior Void Hero 1 1 3 IH FATE: Each player may banish a card from their hand or discard pile. Gain (1 Power). You may banish a card in your hand or discard pile. Then, you may banish this to banish a second card in your hand or discard pile.
Demon Slayer Soul Gem 0 0 2 IH Gain (3 Power). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Dimension Diver Soul Gem 0 0 2 IH Gain (2 Rune). You may treat all constructs as Mechana Constructs this turn. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Driller Mark IV Mechana Construct 6 6 2 IH Once per turn, when you play a Mechana Construct (including this one), gain a Soul Gem.
Druids of the Stone Circle Soul Gem 0 0 2 IH Acquire a Hero with cost (3 Rune) or less without paying its cost. Place it on top of your deck. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Elan, Soul Marshal Enlightened Hero 6 3 1 IH Gain a Soul Gem. Draw a card.
Energy Monk Mechana Hero 4 2 1 IH Gain (2 Power). You may return a Construct you control to your hand.
Great-Omen Raven Soul Gem 0 0 2 IH Name a card. Reaveal the top card of your deck and put it into your hand. If it is the named card, gain (3 Honor). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Growmites Monster Trophy 3 2 5 IH Reward: (2 Honor). Ongoing Trophy: When you defeat another Growmites, gain (2 honor).
Hedron Pyromaniac Mechana Hero 4 3 2 IH Gain (2 Runes). You may destroy a Construct you control to gain a Soul Gem.
Kythis, Rebel Godling Monster 8 8 1 IH Reward: (8 Honor). Ongoing Trophy: Once per turn, gain a Soul Gem.
Landtalker Soul Gem 0 0 1 IH Gain (3 Rune). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Lifebound Initiate Soul Gem 0 0 2 IH Gain (1 Rune) and (1 Honor). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Master Dhartha Soul Gem 0 0 1 IH Draw three cards. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Mechana Initiate Soul Gem 0 0 2 IH Gain (1 Rune) or (1 Power). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Moment of Clarity Enlightened Event 0 0 0 IH When a player acquires an Enlightened card, that player may draw a card. Event Trophy: Banish a card in your hand. If you do, acquire a Mystic without paying its cost. Put it into your hand.
Nothing Man Monster Trophy 4 3 3 IH Reward: (3 Honor). Trophy: Banish this to gain a Soul Gem.
Orb of Nyx Void Construct 8 5 1 IH Once per turn, gain (3 Power). When you defeat a Monster in the center row, gain a Soul Gem.
Reactor Monk Soul Gem 0 0 2 IH Gain (2 Rune). You pay (1 Rune) less the next time you acquire a Construct this turn. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Recyclicrab Mechana Construct 3 3 2 IH While this is in your discard pile, when you play a Mechana Construct, you may return this from your discard pile to your hand.
Repurposer Mechana Construct 7 7 1 IH Once per turn, when you play a Mechana Construct (including this one), you may return a Construct from your discard pile to your hand.
Runic Lycanthrope Soul Gem 0 0 2 IH Gain (2 Rune). If you have played another Lifebound Hero this turn, gain (2 Power). (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Sabre, the Moonlit Lifebound Hero 6 3 1 IH Gain (1 Rune). Gain (1 Honor). Gain (1 Power). Draw a card. Unite: Gain (1 Rune). Gain (1 Honor), Gain (1 Power). Draw a card.
Seer of the Forked Path Soul Gem 0 0 2 IH Draw a card. You may banish a card in the center row. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Shade of the Black Watch Soul Gem 0 0 2 IH Gain (2 Power). You may banish a card in your hand or discard pile. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Soul Shaper Void Hero 2 1 2 IH You may banish this or another card in your hand. If you do, gain a Soul Gem. If the current Event is Void, you may banish a card in your discard pile to gain a Soul Gem instead.
Souls Unbound Monster Event 0 0 0 IH Monsters in the center row are Unbanishable. Event Trophy: Discard a card. If you do, gain a Soul Gem.
Spark Sprayer Mechana Construct 4 4 2 IH Once per turn, you may destroy a Mechana Construct you control to gain (1 Power). If the current event is Mechana, gain an additional (1 Power).
Spider Witch Lifebound Hero 3 2 3 IH Gain (2 Honor). Unite: Gain a Soul Gem. (Gain this effect once if you play or have played another Lifebound Hero this turn.)
Spike Vixen Soul Gem 0 0 2 IH Gain (1 Power). Draw a card. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Stone Circle Elder Lifebound Hero 5 3 2 IH Acquire a Hero with cost (5 Runes) or less without paying its cost. Put it on top of your deck. If the current Event is Lifebound, draw a card.
Temple Guardian Enlightened Hero 5 4 2 IH Defeat a Monster with (5 power) or less without paying its cost. If the current event is Enlightened, draw a card.
The Great Eclipse Lifebound Event 0 0 0 IH When a player acquires a Lifebound card, that player may put it on top of his deck. Event Trophy: Name a Hero. That Hero is also Lifebound this turn.
The World Tree Lifebound Construct 7 4 1 IH Once per turn, you may pay up to (5 Runes) to gain that much (Honor). When you play a Lifebound Hero, gain (1 Rune).
Trophy Hunter Void Hero 3 1 3 IH Gain (2 Power). You pay (1 Power) less the next time you defeat a Trophy Monster this turn.
Void Avenger Void Hero 5 3 2 IH Gain (3 Power). The next time you defeat a Monster in the center row this turn, gain a Soul Gem.
Void Initiate Soul Gem 0 0 2 IH Gain (1 Rune). You may banish a card in your hand or discard pile. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Wandering Askara Enlightened Hero 3 1 3 IH Draw a card, then you may banish a card in the center row. If you have played another Wandering Askara this turn, you may banish both cards to take another turn after this one.
Wolf Acolyte Lifebound Hero 1 1 3 IH Gain (1 Rune). Unite: Draw a card
Wolf Shaman Soul Gem 0 0 2 IH Gain (1 Rune). Draw a card. (This turn, you may banish this to gain its effect. If you don't, banish this at the end of the turn.)
Zombie Apprentice 0 0 0 KSSD (+1 Rune).
Zombie Militia 0 0 0 KSSD (+1 Power).
Leprechaun Lifebound Hero 4 2 3 LTP Gain (2 Runes). Acquire a Pot of Gold from the End of the Rainbow or from another player's control.
Pot of Gold Lifebound Construct 1 1 9 LTP When you play this, draw a card. When you play a Leprechaun, gain (1 Honor).
Constricting Horror Monster 5 4 1 Promo Reward: Gain (4 Honor). Reveal cards from the center deck until you reveal a Hero. Acquire that Hero without paying its cost and banish each other card revealed this way.
Shuffletron 2K13 Mechana Construct 2 2 1 Promo Once per turn, when you play a Mechana Construct (inlcuding this one), you may shuffle your discard pile into your deck. Whenever you would shuffle your deck, you may have an opponent shuffle your deck instead.
Big Bad Bunny Monster 8 5 1 Promo FATE: Place a card from the center deck facedown under this and each other card in the center row. Whenever a player acquires or defeats a card on top of a facedown card, they acquire or defeat the facedown card without paying its cost. Reward: Gain (5 Honor). Acquire or defeat all facedown cards in the center row.
Mudfin Angler Monster 6 5 1 Promo Gain (5 Honor). Choose an opponent and name a card. The chosen opponent reveals their hand and you put any of the named card into your hand.
Arha Sanctuary Enlightened Construct 3 2 1 Promo When this enters play, put the top card of your deck under this face up. Once per turn, you may swap a card in your hand for the card under Arha Sanctuary. When Arha Sanctuary leaves play or the game ends, put the card under it into your discard pile.
Askara of Fortune Enlightened Hero 3 1 1 Promo Each player reveals the top card of their deck. Choose a Hero revealed this way and copy its effect.
Assimilation Plant Mechana Construct 9 9 1 Promo Your Mechana Heroes are Constructs instead. You may use their abilities once per turn. If this leaves play, put all of your Mechana Heroes in play into your discard pile.
Cetra, Guide of Ogo Lifebound Hero 8 4 1 Promo Acquire all Heroes in the center row without paying their costs. Put them on top of your deck in any order.
Cobra the Sordid Void Hero 7 3 1 Promo Gain (3 Power). The next time you defeat a Monster this turn, you may take its (Honor) reward from the player with the most (Honor) instead of from the (Honor) pool. Choose one in case of a tie.
Control Room Mechana Construct 5 5 1 Promo Once per turn, you may put a Mechana Construct you control on top of the center deck. If you do, acquire a Mechana Construct in the center row and put it in your hand.
Deep Drone Mechana Hero 4 2 2 Promo Gain (2 Rune). Put the next Construct you acquire this turn directly into play.
Ender of Days Monster 10 10 1 Promo Reward: Gain (10 Honor). Remove all (Honor) from the (Honor) pool.
Hedron Flare Mechana Construct 6 6 1 Promo Once per turn, you may acquire a Mechana Hero in the center row without paying its cost.
Journeyman Sage Enlightened Hero 4 2 1 Promo FATE: When this enters the center row, each player may banish a hero in their hand to acquire a Mystic or Heavy Infantry and add it to their hand. Banish a Hero in your hand. If you do, acquire a Hero with Honor value up to one more than that of the banished card and put it in your hand.
Kythis, the Gatekeeper Monster 7 5 1 Promo FATE: When this enters the center row, take the top card of the center deck and place it face down underneat this. If this leaves the center row, replace it with that card. Reward: Gain (5 Honor) and acquire or defeat the card underneath without paying its cost.
Lotus Siren Lifebound Hero 4 2 1 Promo Gain (2 Runes). Whenever you acquire a Hero or Treasure card, gain (1 Honor). (Gain (Honor) for each card acquired.)
Moon Staff Lifebound Construct 4 2 1 Promo Once per turn, you may spend (4 Runes) to double your (Power).
Nethersnare Void Construct 3 2 1 Promo Once per turn, if there is no Monster under this, you may put a Monster from the center row under it. You may defeat Monsters under this as though they were in the center row. If this leaves play, put any Monster under this on top of the center deck.
Pathwarden Lifebound Construct 6 3 2 Promo Gain (2 Rune). You may spend (Rune) as though it was (Power) this turn.
Raving Prophet Enlightened Hero 3 1 1 Promo Draw a card. Name a card, then reveal the top card of the center deck. If that card is the named card, you may acquire or defeat it without paying its cost.
Ring of Life Lifebound Construct 4 2 1 Promo Once per turn, if you have played a Lifebound Hero, gain (1 Rune). When Ring of Life enters play, choose a faction. Your Heroes of that faction are also Lifebound Heroes.
Soul Collector Void Construct 6 4 1 Promo Once per turn, add a Soul counter to this if you've defeated a Monster in the center row. Once per turn, gain (Power) equal to the number of Soul counters on this.
Vedah, Sage of Swords Enlightened Hero 7 4 1 Promo Reveal the top card of the center deck. Draw it or defeat it without paying its cost.
Void Mesmer Void Hero 6 3 2 Promo Gain (2 Power). The next time you defeat a Monster this turn, you may acquire a Hero of equal or lesser cost without paying its cost.
Vortex Monster 6 4 1 Promo Reward: Gain (4 Honor). Flip this onto the center row from a height of at least one foot. Once it lands, choose a card it touches. You may acquire or defeat that card.
Giant Rat Monster 1 1 5 RKTP Any card underneath Giant Rat cannot be acquired, banished, or defeated until Giant Rat is banished or defeated. Reward: Gain (1 Honor). (Do not shuffle these into the center deck. At the beginning of the game put these off to the side in the "Rat Nest" zone.)
Rat King Monster 6 4 2 RKTP FATE: When this enters the center row, put a Giant Rat on every other card in the center row. Reward: Gain (4 Honor) and defeat all the Gaint Rats in the center row.
Adayu, the Chosen Enlightened Hero 8 6 1 RotF Acquire or defeat any card in the center row. (You do not have to pay (Rune) or (Power).)
Arbiter of Fate Void Hero 4 2 2 RotF FATE: When this enters the center row, each player may banish a card from their hand or discard pile. Draw a card. You may banish a card in your hand or discard pile.
Arha Sensei Enlightened Hero 3 2 3 RotF Banish a card in your hand. If you do, acquire a Mystic or Heavy Infantry. Add it to your hand.
Askara of Fate Enlightened Hero 4 2 2 RotF FATE: When this enters the center row, each player may draw a card. Draw two cards. Each other player may draw a card. Then you may banish a card in the center row.
Battery Monk Mechana Hero 2 1 3 RotF You may pay (1 Rune) less the next time you acquire a Construct this turn. Draw a card.
Bazu, Duke of Scorn Monster 6 4 1 RotF Reward: Gain (4 honor). Each opponent either discards a card for each Construct they control or puts all Constructs into their discard pile.
Black Hole Void Construct 5 4 1 RotF Once per turn, you may banish a card in your hand. If you do, gain (1 power).
Black Watch Elite Void Hero 5 2 2 RotF Gain (3 Power). You may banish a card in your hand or discard pile.
Combustion Idol Mechana Construct 5 5 2 RotF Once per turn, you may draw a card if you control three or more Mechana Constructs.
Dandelion Witch Lifebound Hero 4 2 2 RotF Draw a card. Gain (1 Honor) for each Lifebound Hero you play or have played this turn (including this one).
Deathseeker Void Hero 2 1 3 RotF Gain (2 Power). If this is banished from your hand or discard pile, gain (3 Honor).
Dhartha's Retreat Enlightened Construct 4 3 1 RotF If you do not acquire or defeat a card during your turn, you may draw two additional cards at the end of your turn.
Dimension Diver Mechana Hero 3 1 2 RotF Gain (2 Rune). You may treat all constructs as Mechana Constructs this turn.
Doom Weeper Monster 4 2 3 RotF Reward: Gain (2 Honor). Gain (2 Rune).
Eternal Askara Enlightened Hero 5 3 2 RotF Banish a card in the center row. If you banish a Monster this way, gain (3 Honor).
Fire Tyrant Monster 6 6 2 RotF Reward: Gain (6 Honor). Each opponent must discard a card.
Great-Omen Raven Lifebound Hero 2 1 3 RotF Name a card. Reaveal the top card of your deck and put it into your hand. If it is the named card, gain (3 Honor).
Guardian of Sadranis Void Hero 1 1 3 RotF Gain (1 Power). The next time you defeat a Monster in the center row or the Void this turn, gain (2 Honor).
Hectic Scribe Enlightened Hero 1 1 3 RotF Draw two cards, then discard two cards.
Lunar Stag Lifebound Hero 3 1 3 RotF Gain (2 Rune) or (2 honor).
Nairi, Henge Queen Lifebound Hero 6 3 1 RotF Gain (5 Honor).
Project Alpha Mechana Construct 7 7 1 RotF Once per turn, you may acquire a Hero or Construct with (Rune) cost less than or equal to the number of Mechana Constructs you control.
Ravenous Gorph Monster 3 3 3 RotF FATE: When this enters the center row, banish all cards adjacent to it. Reward: Gain (3 Honor) You may banish a card that was adjacent to this.
Reclamax Mechana Construct 4 4 2 RotF FATE: When this enters the center row, each player may choose a construct in their discard pile and put it into their hand. You may discard Reclamax from play to acquire a Mechana Construct in the Void as though it were in the center row.
Sadranis, Dark Emissary Void Hero 7 4 1 RotF Gain (3 Power). You may defeat a Monster in the Void as though it were in the center row. If you do, put it on the bottom of the center deck.
Samael the Fallen Monster 8 8 1 RotF Unbanishable. Reward: Gain (8 Honor). Place this face up in front of you. For the rest of the game, when you defeat a Monster in the center row or the Void, you may acquire it. Monsters in your deck are considered Heroes. When you play them, you gain their (Power).
Serpentcall Lifebound Construct 7 4 1 RotF Once per turn, gain (2 Rune). Once per turn, you may acquire a Hero in the Void as though it were in the center row.
Socket Altar Mechana Construct 6 6 2 RotF Once per turn, when you put a Mechana Construct into play (including this one), gain (2 Rune).
Sordid Asp Monster 3 1 4 RotF Reward: Gain (1 Honor), then steal (2 Honor) from an opponent with the most (Honor) if they have more than you.
Stone Circle Lifebound Construct 5 4 2 RotF FATE: When this enters the center row, each player may acquire a Mystic. Put it on top of their deck. Once per turn, when you acquire a Hero, you may put it on top of your deck.
Vaultbreaker Wurm Monster 5 4 3 RotF Reward: Gain (4 Honor). Each opponent must put their highest cost Construct into their Discard pile. (They choose in case of a tie.)
Beacon Shaman Lifebound Hero 2 1 3 RoV Reveal the top card of your deck and put it in your hand. If it is a Treasure, gain (3 Honor).
Blackwatch Vanquisher Void Hero 4 2 2 RoV Gain (2 Power). Energize (3): Gain an additional (2 Power).
Cognition Courier Mechana Hero 5 3 2 RoV Gain (2 Runes). Energize: You pay (1 Rune) less the next time you acquire a Construct this turn for each (Energy) you have gained this turn.
Darkwalker Void Hero 3 2 3 RoV Gain (2 Power). Energize (1): You may banish a card in your hand or discard pile.
Deviant Fiend Monster 5 3 3 RoV Reward: Gain (3 Honor). Energize: Gain an additional (Honor) for each (Energy) you have gained this turn.
Firestorm Effigy Monster 4 3 4 RoV Reward: Gain (3 Honor). You may banish a card in your hand or discard pile. Energize (1): You may banish an additional card in your hand or discard pile.
Foresight Monacle Mechana Construct 4 4 2 RoV Energize (4): Once this turn, gain (1 Rune) for each Mechana Construct you control.
Herald of Doom Monster 8 6 1 RoV Reward: Gain (6 Honor). Acquire or defeat a card in the center row without paying its cost. Energize (7): Instead, acquire or defeat all cards in the center row without paying their costs.
Illiya the Demonborn Void Hero 7 4 1 RoV Gain (4 Power). Energize: Gain an additional (1 Power) for each (Energy) you have gained this turn.
Lagoon Troll Monster 3 2 3 RoV Reward: Gain (2 Honor). Draw a card.
Leotan's Familiar Lifebound Hero 1 1 3 RoV Gain (1 Rune). Energize (1): Gain (2 Honor).
Lifebound Muse Lifebound Hero 4 3 2 RoV Acquire a Hero with cost (4 Runes) or less without paying its cost. Energize (2): Instead, acquire any Hero without paying its cost.
Loamspeaker Druid Lifebound Hero 5 2 2 RoV FATE: When this enters the center row, for each Treasure under this, add (10 Honor) to the (Honor) pool. Gain (3 Runes).
Magnet Monk Mechana Hero 3 2 3 RoV Gain (2 Power). Gain (1 Energy) for each faction among Constructs you control.
Monastic Tutor Enlightened Hero 1 1 3 RoV Acquire a Mystic or Heavy Infantry without paying its cost. Energize (1): Put the acquired card in your hand.
Monk of the Lidless Eye Enlightened Hero 5 2 2 RoV FATE: When this enters the center row, for each Treasure under this, each player draws a card. Draw two cards.
Mordant Widow Monster 5 4 3 RoV Reward: Gain (4 Honor). For each opponent, you choose and destroy a Construct they control.
Nyxian Spiritcaster Void Hero 6 3 2 RoV Gain (3 Energy). Draw a card.
Ogo Demontrap Lifebound Construct 4 2 2 RoV Once per turn, gain (1 Power). Energize (4): Once this turn, gain (3 Honor).
Omnicron Mechana Construct 7 7 1 RoV FATE: When this enters the center row, for each Treasure under this, add a card to the center row. Once per turn, gain (1 Energy) for each Mechana Construct you control.
Oras, the Redeemer Lifebound Hero 7 4 1 RoV Gain (4 Runes). Each time you acquire a Hero from the center row this turn, gain (Honor) equal to its (Honor) value.
Oziah, Judge of Logos Enlightened Hero 9 5 1 RoV While this is in the center row, you may acquire this without paying its cost if you have gained (7 Energy) or more this turn. Defeat all Monsters in the center row without paying their costs.
Portabillet Mechana Construct 5 5 2 RoV Once per turn, when you play a Mechana Construct (including this one), draw a card. Energize (5): Once this turn, draw a card.
Protean Sea Slug Monster 6 5 1 RoV Reward: Gain (5 Honor). Each opponent destroys all Constructs they control.
Prototype CH32 Mechana Construct 3 3 2 RoV Energize (1): Once this turn, when you acquire a Mechana Construct, you may put it directly into play.
Raging Ursine Monster 3 3 3 RoV Reward: Gain (3 Honor). Energize (2): Gain (2 Runes).
Reactor Shrine Mechana Construct 8 8 1 RoV Energize (2): Once this turn, gain (1 Honor) for each Mechana Construct you control.
Reality Sculptor Enlightened Hero 3 1 3 RoV Copy the effect of a Hero played this turn with cost (3 Rune) or less.
Righteous Templar Enlightened Hero 4 2 2 RoV Defeat a Monster that costs (4 Power) or less without paying its cost. Energize (3): Instead, defeat any Monster without paying its cost.
Runic Honiskrot Lifebound Hero 3 1 2 RoV Gain (2 Runes). Energize (3): Gain (2 Power).
Serpent Siren Monster Trophy 2 1 3 RoV Reward: Gain (1 Honor). Trophy: You may banish this to gain (1 Energy).
Skyrocket Drone Mechana Hero 1 1 3 RoV Gain (1 Rune) and an additional (1 Rune) if you control a Construct.
Spirit Merchant Void Hero 1 1 3 RoV FATE: When this enters the center row, for each Treasure under this, each player may banish a card in their hand or discard pile. Gain (1 Energy). You may banish a card in your hand or discard pile.
Starcaller Leotan Lifebound Hero 6 3 1 RoV Gain (4 Honor). Energize: Gain an additional (1 Honor) for each (Energy) you have gained this turn.
Tablet of the Dreamer Enlightened Construct 5 3 1 RoV Energize (4): Once this turn, acquire defeat any card in the center row without paying its cost.
Temporal Eye Enlightened Construct 3 1 3 RoV When this enters play, draw a card. You may banish this and another Temporal Eye you control to take an additional turn.
Terrus, Paragon of Strife Monster 7 5 1 RoV Reward: Gain (5 Honor). Each opponent discards a random card from their hand. You may choose a card discarded this way and put it in your hand.
Tome of Erabus Void Construct 4 2 2 RoV Once per turn, gain (1 Energy).
Treasure Hunter Void Hero 2 1 3 RoV Gain (2 Power). You pay (1 Power) less the next time you defeat a Monster with Treasure under it this turn.
Truth Seeker Enlightened Hero 4 2 2 RoV Draw a card. You may banish a card in the center row. If the next card to enter the center row is a Treasure, acquire it.
Twisted Tyrant Monster 6 6 2 RoV Reward: Gain (6 Honor). Energize (3): Draw three cards.
Ulu, Askara Prince Enlightened Hero 6 3 1 RoV Copy the effect of a Hero played this turn. This effect cannot be copied. Energize (2): Copy the chosen effect an additional time.
Vault Sphinx Monster Trophy 4 2 3 RoV Reward: Gain (2 Honor). Trophy: You may banish this to gain (2 Energy).
Voidfeeder Void Construct 5 3 2 RoV Once per turn, gain (1 Power). Energize (2): Once this turn, you may banish a card in your hand or discard pile.
Wildcall Staff Lifebound Construct 5 3 2 RoV Once per turn, you pay (2 Runes) less to acquire a card with Treasure under it.
Zeta Arsenal Mechana Construct 6 6 2 RoV Energize (3): Once this turn, gain (1 Power) for each Mechana Construct you control.
Rat Queen Monster 6 4 2 RQTP FATE: When this enters the center row shuffle all other cards not named Giant Rat in the center row and return them face down. Place a Giant Rat on each. When a Giant Rat leaves the center row, turn the card underneath it face-up. . Reward: Gain (4 Honor) and defeat all Giant Rats in the center row.
Samael Claus Monster Trophy 7 5 2 SCTP Reward: Gain (5 Honor). Reveal cards from the center deck equal to the number of players in the game. Choose one card revealed this way for each player. Each player acquire or defeats the card chosen for them without paying its cost. Ongoing Trophy: Gain (2 Power) When you play a Samael's Little Helper.
Samael's Little Helper Monster 1 1 10 SCTP Reward: Gain (1 Honor). Choose a player and put this in that player's discard pile. While in a player's deck, this is a Hero with, "Gain (1 Power) for each Samael's Little Helper you play or have played this turn (including this one)."
Abolisher Void Hero 2 1 3 SoS Gain (1 Rune). You may banish a card in your hand. If you do, gain an additional (1 Rune).
Aiyana's Messenger Lifebound Hero 1 1 3 SoS Gain (1 Rune). You pay (1 Rune) less the next time you acquire a Hero this turn.
Arha Rising Enlightened Event 0 0 0 SoS Once during their turn, when a player discards any number of cards, they may return one of them to their hand. Event Trophy: Draw a card.
Autobuilder 5.0 Mechana Construct 5 5 2 SoS You may destroy this to pay (2 Rune) less the next time you acquire a Mechana Construct this turn.
Avatar of Aiyana Lifebound Hero 7 4 1 SoS Gain (2 Rune). This turn, you may acquire Heroes in the center row by paying (Rune) equal to their (Honor) instead of paying their (Rune) cost.
Brazer Drone Mechana Hero 2 1 2 SoS Gain (1 Rune). You may return a Construct from your discard pile to your hand.
Canopic Jar Void Construct 4 2 2 SoS Once per turn, gain (1 Power). Once per turn, when you defeat a Monster in center row, gain (1 Rune).
Cog Maw Mechana Construct 6 6 2 SoS Once per turn, you may destroy a Mechana Construct you control to gain (1 Rune). If the current event is Mechana, gain an additional (1 Rune).
Dream Machine Mechana Construct 7 7 1 SoS FATE: When this enters the center row, each player may return a construct they control to their hand. Once per turn, you may return another Mechana Construct you control to your hand.
Dreamer's Glass Enlightened Construct 5 3 1 SoS Once per turn, you may put a card in your hand under this face up. If you do, draw a card. When this leaves play or the game ends, put all cards under it into your discard pile.
Elder Skeptic Enlightened Hero 3 1 3 SoS Draw two cards, then discard a card.
Elemental Adept Enlightened Hero 4 3 3 SoS Draw a card. If the current event is Enlightened, draw an additional card. You may banish a card in the center row.
Emri, Soulslayer Void Hero 8 4 1 SoS FATE: Each player may banish up to two cards from their hand and/or discard pile. Gain (4 Power). You may banish up to two cards from your hand andor discard pile. Gain an additional (1 Power) for each card banished from your hand this way.
Everbloom Lifebound Construct 3 2 2 SoS Once per turn, gain (1 Honor).
Eye of Destiny Enlightened Construct 7 3 1 SoS Once per turn, when you acquire a Hero, you may put it into your hand.
Fanatic Monster Trophy 3 1 6 SoS Reward: Gain (1 Honor). Trophy: You may banish this to gain the current Event Trophy effect. A player may have no more than one Fanatic Trophy in play at a time.
Fettered Soul Monster 3 2 4 SoS Reward: Gain (2 Honor). You may banish a card in the center row.
Granger Lifebound Hero 3 2 2 SoS Gain (1 Rune) and (1 Honor). Unite: Gain (1 rune) and (1 Honor). (Gain this effect once if you play or have played another Lifebound Hero this turn.)
Grease Monk Mechana Hero 1 1 3 SoS Gain (1 Rune). You pay (1 Rune) less the next time you acquire a Construct this turn.
Hedron Rising Mechana Event 0 0 0 SoS All Constructs are also Mechana Constructs. Event Trophy: When a Construct you control would be destroyed, you may prevent it from being destroyed.
Hoarding Tyrant Monster Trophy 6 4 2 SoS Reward: Gain (4 Honor). Trophy: You may banish this to gain (2 Rune).
Hoarding Whelp Monster Trophy 3 2 4 SoS Reward: Gain (2 Honor). Trophy: You may banish this to gain (1 power).
Honey Siren Lifebound Hero 4 2 2 SoS FATE: When this enters the center row, each player may put a Hero from their discard pile on top of their deck. Gain (2 Rune). The next time you acquire a Hero this turn, you may put it on top of your deck.
Lionheart Lifebound Hero 5 3 2 SoS Gain (3 Honor). Unite: Draw a card. (Gain this effect once if you play or have played another Lifebound Hero this turn.)
Minotaur Monster Trophy 4 3 4 SoS Reward: Gain (3 Honor). Trophy: You may banish this to draw a card.
Nemesis Monster 8 6 1 SoS FATE: When this enters the center row, banish the current event. Reward: Gain (6 Honor). Choose up to three Trophy Monsters from the Void and put them into play under your control.
Nihilmancer Void Hero 3 1 3 SoS Gain (2 Power). You may banish a card in your hand. If you do, gain an additonal (1 Power).
Nook Hound Enlightened Hero 2 1 3 SoS FATE: When this enters the center row, each player may look at the top card of their deck. They may put it into their discard pile. Look at the top card of your deck. You may put it into your discard pile. Draw a card.
Noxious Soul Monster 5 4 2 SoS Reward: Gain (4 Honor). Each opponent must discard a card at random from their hand.
Ogo Rising Lifebound Event 0 0 0 SoS The first Hero played each turn is also a Lifebound hero. Event Trophy: Gain (1 Rune).
P.R.I.M.E. Mechana Hero 7 3 1 SoS Acquire a Construct or gain (3 Rune). When you play a Mechana Construct, you may return this from your discard pile you your hand. (Cards played this turn do not go to your discard pile until the end of the turn.)
Penumbral Edge Void Construct 6 3 1 SoS Once per turn, gain (2 Power). Gain an additional (2 Power) if you control Umbral Edge.
Personal Wormhole Mechana Construct 4 4 2 SoS Once per turn, when you play a Mechana Construct (including this one), you may banish a card in your hand or discard pile.
Polaris Demon Monster 5 5 2 SoS Reward: Gain (5 Honor). Choose one: Destroy all even cost Constructs opponents control or destroy all odd cost Constructs opponents control.
Prodigal Enlightened Hero 1 1 3 SoS Defeat a Monster with (Power) or less. (You do not have to pay (Power).)
Raj, Psionic Master Enlightened Hero 6 3 1 SoS Banish a Hero in your hand. If you do, acquire a Hero with (Honor) up to two more than that of the banished card and put it into your hand. (Cards with no Honor value are considered to be worth (0 Honor).)
Rise of the Cult Monster Event 0 0 0 SoS Cultists and Fanatics have (+1 Power) and their rewards have (+1 Honor). Event Trophy: Gain (+1 Honor).
Scrap Flinger Mechana Hero 4 2 2 SoS Gain (2 Power). You may destroy a Construct you control. If you do, gain an additional (2 Power).
Shadowcaster Void Hero 5 3 2 SoS Draw a card. You may banish a card in your hand. If you do, draw an additional card. If the current event is Void, you may also banish a card is your discard pile.
Snake Shaman Lifebound Hero 2 1 2 SoS Gain (1 Rune). If the current event is Lifebound, gain an additional (1 Rune). Once this turn, you may spend up to (4 Rune) to gain that much (Honor).
Soul Assassin Void Hero 4 2 2 SoS Gain (2 Power). The next time you defeat a Monster in the center row this turn, gain (2 Rune).
Starchild Lifebound Hero 4 2 3 SoS Gain (1 Rune) and (1 Honor). Draw a card.
Synchronizer Mechana Construct 3 3 2 SoS once per turn, when you play a Mechana Construct (including this one), gain (1 Rune).
Syril, Runic Alpha Lifebound Hero 6 2 1 SoS Gain (3 Rune). Unite: Gain (3 Power). (Gain this effect once if you play or have played another Lifebound Hero this turn.)
Tarik, the Trickster Monster 6 5 1 SoS Reward: Gain (5 Honor). You may choose a Hero in the center row and copy its effect.
Tower Askara Enlightened Hero 5 2 2 SoS Draw three cards, then discard two cards or one Enlightened card.
Treasures of the Study Enlightened Construct 5 3 1 SoS Once per turn, you may discard two cards. If you do, Gain (3 Honor).
Umbral Edge Void Construct 6 3 1 SoS Once per turn, gain (2 Power). Gain an additional (2 Power) if you control Penumbral Edge.
Unchained Fates Monster Trophy 7 5 1 SoS Reward: Gain (5 Honor). Trophy: You may banish this to draw two cards.
Vandal Soul Monster 4 3 3 SoS Reward: Gain (3 Honor). Each opponent destroys the lowest cost Construct they control.
Void Militia Void Hero 1 1 3 SoS Gain (1 Power). You may pay (1 Power) less the next time you defeat a Monster in the center row this turn.
Void Rising Void Event 0 0 0 SoS Once per turn, when a player defeats a Monster in the center row, that player gains (1 Honor). Event Trophy: Banish a card in your hand or discard pile.
Weapon 303V Mechana Construct 8 8 1 SoS Once per turn, when you play a Mechana Construct (including this one), gain (3 Power).
Apprentice 0 0 0 (+1 Rune).
Cultist Monster 2 1 0 Reward: Gain (1 Honor)
Heavy Infantry 2 1 0 (+2 Power).
Militia 0 0 0 (+1 Power).
Mystic 3 1 0 (+2 Rune).
Anointed Askara Enlightened Hero 5 3 2 DU Draw a card. Once this turn, when you acquire a Hero or Construct from the center row, put it into your hand.
Arbiter of the Lost Void Hero 4 3 2 DU Gain (2 Energy). You may banish a card in your hand or discard pile.
Arha Mentor Enlightened Hero 4 2 2 DU Energize (2): Draw a card. You may banish a card from your hand. If you do, acquire a Mystic or Heavy Infantry without paying its cost and put it into your hand.
Azerax, Nyx's Chosen Void Transformed Hero 7 5 1 DU Gain (6 Power). You may banish any number of cards in your hand and/or discard pile.
Azerax of the Black Watch Void Hero 7 3 1 DU Energize (4): Transform this into Azerax, Nyx's Chosen. (Ignore the rest of this card's effect.) Gain (4 Power). You may banish a card in your hand or discard pile.
Cacklecast Wretch Monster Construct 4 4 3 DU If you have gained (4 Energy) or more this turn, you may defeat this without paying its cost.
Charging Chamber Mechana Construct 3 3 2 DU Once per turn, when you play a Mechana Construct (including this one), gain (1 Energy).
Crystaline Monk Mechana Hero 4 2 2 DU Gain (2 Rune). You may move a Treasure from underneath a card in the center row to another card in the center row.
Dark Energy Shard Treasure 0 0 10 DU FATE: Each player may banish a card in their discard pile. Gain (1 Energy). Draw (1 card).
Dendris the Gladewyrm Lifebound Hero 6 3 1 DU Gain (2 Rune, 2 Power, 2 Honor). Energize (3): Gain an additional (2 Rune, 2 Power, 2 Honor).
Energy Shard Treasure 0 0 0 DU Gain (1 Energy). Draw (1 card).
Energy Shard - Starting Treasure 0 0 0 RoV Gain (1 Energy). Draw (1 card).
Erabus, Son of Nyx Void Transformed Hero 9 7 1 DU Defeat a Monster in the Void without paying its cost and put it on the bottom of the center deck.
Erabus the Exiled Monster 9 0 1 DU If you have played a Dark Energy Shard this turn, you pay (2 power) less to defeat this. Reward: Transform this into Erabus, Son of Nyx and put it into your hand.
Gem-Eater Leprechaun Lifebound Hero 4 2 2 DU Gain (2 Rune) and (2 Energy).
Gemcatcher Spirit Enlightened Hero 2 1 2 DU Energize (2): Transform this into Otherworldly Guide. (Ignore the rest of this card's effect). Draw a card.
Hedron Dredger Mechana Construct 5 5 2 DU Once per turn, if you control three or more Mechana Constructs, you may Energize a Construct you control.
Honiskrot Chieftan Lifebound Transformed Hero 2 3 2 DU Gain (3 Rune).
Honiskrot Tribesman Lifebound Hero 2 1 2 DU Energize (2): Transform this into Honiskrot Chieftan. (Ignore the rest of this card's effect). Gain (1 Rune).
Jakeb, Cobra King Lifebound Transformed Hero 5 5 1 DU Gain (6 Honor). When you gain Honor from another card this turn, gain twice that much Honor instead.
Jakeb, Cobra Shaman Lifebound Hero 5 3 1 DU Energize (4): Transform this into Jakeb, Cobra King. (Ignore the rest of this card's effect). Gain (3 Honor).
Moken the Huntmaster Lifebound Hero 7 0 1 DU Gain (5 Honor). At the end of the game, Moken, the Huntsmaster's Honor value is equal to the number of Treasure cards in your deck.
Mosaic Horn Lifebound Construct 3 2 2 DU Energize (2): Once this turn, gain (2 Rune).
Nightmare Sentinel Void Hero 3 2 2 DU Gain (2 Power). The next time you defeat a Monster in the center row this turn, you may banish a card in your hand or discard pile.
Nyxian Ritualist Void Hero 5 3 2 DU Gain (3 Power) and (3 Energy).
Otherworldly Guide Enlightened Transformed Hero 2 3 2 DU Draw two cards.
Oxipede Monster 3 2 4 DU Gain (2 Honor). Energize (2): Gain (2 Honor).
Phasefiend Monster 2 1 3 DU Gain (1 Honor). You may banish a card in your hand or discard pile.
Plunder Devil Monster 5 5 3 DU Gain (5 Honor). You may acquire a Hero or Construct with cost (3 Rune) or less without paying its cost. Energize (2): Instead, you may acquire a Hero or Construct with cost (6 Rune) or less without paying its cost.
Raven Siren Lifebound Hero 3 1 2 DU Gain (1 Rune). Energize: You pay (1 Rune) less for each (Energy) you have gained this turn the next time you acquire a Hero this turn.
Replication Drone Mechana Construct 4 4 2 DU You are considered to control an additional Mechana Construct.
Riftwalkers Axe Void 3 2 2 DU Energize (2): Once this turn, gain (2 Power).
Scrabbling Squad Mechana Transformed Hero 2 3 2 DU Gain (2 Rune) and (2 Power).
Scrap Scrabbler Mechana Hero 2 1 2 DU Energize (2): Transform this into Scrabbling Squad. (Ignore the rest of this card's effect). Gain (1 Rune) and (1 Power).
Shardfinder Compass Enlightened Construct 3 1 1 DU You may banish this to acquire all of the Treasure in the center row.
Smoke Tyrant Monster 7 4 1 DU Gain (4 Honor). Banish the top seven cards of the center deck. Put all Treasures banished this way under this. Ongoing Trophy: Once per turn, gain (1 Energy) for reach Treasure under this.
Toric, Ascendant Enlightened Transformed Hero 6 5 1 DU Acquire a Hero without paying its cost and put it into your hand.
Toric, Devoted Disciple Enlightened Hero 6 3 1 DU Energize (4): Transform this into Toric, Ascendant. (Ignore the rest of this card's effect). Copy the effect of a Hero in the center row.
Valiant Ascetic Enlightened Hero 2 1 2 DU You may banish this to defeat a Monster with cost (5 Power) or less without paying its cost.
Vault Lich Monster 3 3 4 DU FATE: When this enters the center row, banish each card in the center row with Treasure under it. Gain (3 Honor). You may banish a card in the center row with Treasure under it.
Veya, Handmaiden of Logos Enlightened Hero 7 4 1 DU Choose one: Acquire a Hero with cost (6 Rune) or less without paying its cost, or defeat a Monster with cost (6 Power) or less without paying its cost. Energize (2): Instead, you may choose both.
Voidsworn Champion Void Transformed Hero 2 3 2 DU Gain (4 Power).
Voidsworn Warrior Void Hero 2 1 2 DU Energize (2): Transform this into Voidsworn Champion. (Ignore the rest of this card's effect). Gain (1 Power).
Webclaw Monster 4 3 2 DU Gain (3 Honor). Each opponent with three or more Constructs in play destroys a Construct they control. Energize (3): Instead, each opponent destroys a Construct they control.
Yolocryx the Guardian Mechana Transformed Hero 8 8 1 DU Gain (5 Power) and an additional (1 Power) for each Mechana Construct you control. When you play a Mechana Construct, you may return this from your discard pile to your hand.
Yolothian Monolith Mechana Construct 8 8 1 DU Energize (4): Transform this into Yolocryx, the Guardian and put it into your hand.
Canon Templar Enlightened Mechana Hero 5 3 3 RU Gain (2 Rune). You may defeat a Monster with (Power) cost less than or equal to the (Rune) cost of a Construct you control.
Dhartha, the Eternal Enlightened Hero 7 5 1 RU Reveal the top card of the center deck. Acquire or defeat that card without paying its cost. Multi-Unite: You may repeat this.
Disciple of Oziah Enlightened Hero 1 1 2 RU While this is in your hand, if you have played another Enlightned Hero this turn, transform this into Scion of Oziah. Defeat a Monster with a cost (3 Power) or less without paying its cost.
Scion of Oziah Enlightened Transformed Hero 1 2 2 RU Defeat a Monster with cost (5 Power) or less without paying its cost.
Journeyman Outrider Enlightened Hero 3 1 2 RU Acquire a Hero or Construct with cost (5 Rune) or less without paying its cost.
Neophyte Mentor Enlightened Hero 4 2 2 RU Draw a card. The next Mystic or Heavy Infantry you play this turn counts as a faction of your choice.
Sage of Lucid Dreams Enlightened Hero 4 2 2 RU Once this turn, banish a card in your hand. If you do, acquire a Hero with Honor value up to one more than that of the banished card and put it into your hand. Multi-Unite: You may repeat this.
Scryer of the Lidless Eye Enlightened Hero 4 2 3 RU Draw two cards, then discard a card. If the discarded card is Enlightened, return it to your hand.
Timestream Seer Englightened Lifebound Hero 4 2 2 RU Gain (2 Power). You may banish a card in the center row.
Vir, Ascetic Master Enlightened Hero 8 6 1 RU While this is in your hand, if you have played a Hero of every faction this turn, transform this into Vir, Ephemeral Guru. Acquire a Hero in the center row without paying its cost and put it in your hand.
Vir, Ephemeral Guru Enlightened Transformed Hero 8 7 1 RU Acquire all Heroes in the center row without paying their costs and put them in your hand.
Voidforged Paladin Enlightened Void Hero 5 3 2 RU Gain (2 Power). The first time you defeat a Monster in the center row this turn, draw two cards.
Forgotten Scripture Enlightened Construct 4 3 2 RU If you have played two or more Enlightened Heroes this turn, transform this into Mantra of True Sight.
Mantra of True Sight Enlightened Transformed Construct 4 4 2 RU Once per turn, you may draw a card.
Animus of the Wild Lifebound Hero 4 2 2 RU Gain (2 Rune). You pay (1 Rune) less the next time you acquire a Hero this turn.
Cetra, Matron of Stars Lifebound Hero 7 4 1 RU Acquire a Hero without paying its cost. Put it on top of your deck. Multi-Unite: You may repeat this.
Deathbound Druid Lifebound Void Hero 4 3 2 RU Gain (3 Honor). You may banish a card in your discard pile.
Disciple of Cetra Lifebound Hero 1 1 2 RU While this is in your hand, if you have played another Lifebound Hero this turn, transform this into Scion of Cetra. Gain (1 Rune) and 1 (Honor).
Scion of Cetra Lifebound Transformed Hero 1 2 2 RU Gain (2 Rune) and (2 Honor).
Everbloom Clique Lifebound Hero 2 1 3 RU Gain (2 Honor). Multi-Unite: Gain (1 Honor).
Remus, Pack Guardian Lifebound Hero 6 3 1 RU While this is in your hand, if you have gained (3 Honor) or more this turn, transform this into Remus, Wild Emissary. Gain (3 Rune).
Remus, Wild Emissary Lifebound Transformed Hero 6 4 1 RU Gain (3 Rune). You may spend (Rune) as though it was (Power) this turn.
Snapdragon Witch Lifebound Hero 5 3 2 RU Gain (1 Honor). Draw a card. If you have more (Honor) than every other player, draw an additional card.
Wildgear Druid Lifebound Mechana Hero 3 2 3 RU Gain (2 Rune). If you control two or more Constructs, gain (2 Honor).
Wolf Shaman Lifebound Hero 3 1 2 RU Gain (1 Honor). Draw a card.
Druid's Wreath Lifebound Construct 4 3 2 RU If you have played two or more Lifebound Heroes this turn, transform this into Verdant Crown.
Verdant Crown Lifebound Transformed Construct 4 4 2 RU Once per turn, gain (2 Honor).
Alset, Monk Prodigy Mechana Hero 6 3 1 RU While this is in your hand, if you control two or more Constructs, transform this into Alset, Reactor Savant. Gain (3 Rune).
Alset, Reactor Savant Mechana Transformed Hero 6 4 1 RU Gain (4 Rune). When you acquire a Construct this turn, you may put it into play.
Disciple of Euloth Mechana Hero 1 1 2 RU While this is in your hand, if you have played another Mechana Hero this turn, transform this into Scion of Euloth. Gain (1 Rune) and (1 Power).
Scion of Euloth Mechana Transformed Hero 1 2 2 RU Gain (2 Rune) and (2 Power).
Matron of Discovery Mechana Hero 3 2 3 RU Gain (2 Rune). Multi-Unite: Gain (1 Rune).
Nightmare Delver Mechana Void Hero 4 2 3 RU Gain (2 Rune). If you control two or more Constructs, you may banish a card in your discard pile.
Air Support Squadron Mechana Construct 6 6 1 RU Once per turn, when you acquire a Mechana card, you may put it in your hand.
Defense Generator Mechana Construct 3 3 2 RU Once per turn, when you acquire a Mechana card, gain (2 Power).
Hedron Watchtower Mechana Construct 5 5 1 RU Once per turn, when you acquire a Mechana card, gain (Honor) equal to that card's (Honor) value.
Secluded Laboratory Mechana Construct 4 4 2 RU If you have played two or more Mechana Heroes this turn, transform this into Zero Point Reactor.
Zero Point Reactor Mechana Transformed Construct 4 5 2 RU Once per turn, gain (2 Rune).
Upgrade Foundry Mechana Construct 7 7 1 RU Once per turn, when you acquire a Mechana card, draw two cards.
Workshop Gargoyle Mechana Construct 2 2 2 RU Once per turn, when you acquire a Mechana card, gain (1 Honor).
Black Watch Exemplar Void Hero 5 3 2 RU Gain (3 Power). Multi-Unite: You may banish a card in your discard pile.
Deathdealer Noble Void Hero 3 2 3 RU Gain (2 Power). Multi-Unite: Gain (1 Power).
Disciple of Emri Void Hero 1 1 2 RU While this is in your hand, if you have played another Void Hero this turn, transform this into Scion of Emri. Gain (1 Power). You may banish a card in your discard pile.
Scion of Emri Void Transformed Hero 1 2 2 RU Gain (3 Power). You may banish a card in your discard pile.
Emri, the Unmaker Void Hero 7 5 1 RU While this is in your hand, if there are 8 or more Monsters in the void, transform this into Emri, Demonsbane. Gain (4 Power).
Emri, Demonsbane Void Transformed Hero 7 6 1 RU Gain (5 Power). This turn, you may defeat Monsters in the void as though they were in the center row. Put Monsters defeated this way on the bottom of the center deck.
Shadow Stalker Void Hero 3 1 2 RU You may banish a card in your discard pile. Draw a card.
Spike Vixen Void Hero 2 1 3 RU Gain (1 Power). Draw a card.
Initiate's Gauntlets Void Construct 4 3 2 RU If you have played two or more Void Heroes this turn, transform this into Clutch of Darkness.
Clutch of Darkness Void Transformed Construct 4 4 2 RU Once per turn, gain (2 Power).
Adayu the Tormented Monster 7 0 1 RU Reward: Transform this into Adayu the Serene and acquire it.
Adayu the Serene All Factions Transformed Hero 7 6 1 RU This Hero counts as all factions. Gain (1 Rune), (1 Power), and (1 Honor). Draw a card. Multi-Unite: Gain (1 Rune) for each Mechana Hero, (1 Power) for each void Hero, (1 Honor) for each Lifebound Hero, and draw a card for each Enlightened Hero you have played this turn.
Borderland Nihilist Monster 3 0 4 RU Reward: Transform this into Borderland Mercenary and acquire it.
Borderland Mercenary Transformed Hero 3 2 4 RU Name a faction. This Hero counts as that faction this turn.
Foundation Burrower Monster 2 0 4 RU Reward: Gain (1 Honor). You may banish a card in the center row.
Sadistic Giant Monster 4 0 4 RU Reward: Gain (5 Honor).
Sower of Betrayal Monster 6 0 2 RU Reward: Gain (3 Honor). Name a faction. Gain an additional (2 Honor) for each Hero of that faction you have played this turn.
Sower of Discontent Monster 3 0 4 RU Reward: Gain (2 Honor). Name a faction. Gain an additional (1 Honor) for each Hero of that faction you have played this turn.
Terrorizing Fiend Monster 4 0 3 RU Reward: Gain (2 Honor). Draw two cards.
Wailing Spectre Monster 5 0 3 RU Reward: Gain (4 Honor). You may banish up to two cards in your discard pile.